Working on an AndEngine game, rough alphas taking shape!

So I've been busy the last few days playing Planetside and working on my first few games on Andengine for Exanosoftware, and am having a good way of things. I have been playing a lot of flash games lately, and a lot of them use simple mechanics which seem great for mobile phones and quick game runs. So a geometry based platformer had been brewing in my head for a while, because it uses a lot of the mechanics I want to practice in regards to physics and collision detection, but also because I want to get a feel for how Andengine is in terms of development time and ease.

Hello and Welcome!

What's up everybody! For those of you who don't know me, I'm Tony Mangione, also known as Exano. I'm launching this website to showcase my new company and it's software, as well as a place to blog about my adventures in Android programming, as well as my very new experiences with web development. At the moment I'm programming primarily Live Wallpapers, however in the future we're going to be moving towards some utility and game applications. As the site and community grow, we'll hopefully do some awesome things together.

In the meantime, check out the Apps and the forum!

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